Missiles

Contents

[edit] Overall

Missiles are a weapon that has been in Metroid games since the beginning. Missiles are a strong attacking weapon that shoots with a moderate reload rate. You begin with missiles, so you start with a powerful weapon from the very start. When charged, the Missiles do much more damage, and with a quick succession of fast uncharged shots, can be deadly really quick. When Samus uses missiles, and charges them, it nearly doubles the amount of damage and it homes in on the opponent. Missiles vary in forms, from the early forms of missiles, to the Super Missiles and Hyper Missiles.

[edit] Appearances

The Missiles have apeared in every Metroid game to date.

[edit] Metroid

Metroid is the first game in which the Missiles have appeared. You had them right off the bat.

[edit] Metroid II: Return of Samus

[[Metroid II: Return of Samus is the second game in which Missiles have appeared. These were the main way to kill the many forms of the Metroid (organism)s throughout the game.

[edit] Super Metroid

Missiles appeared for the third time in Super Metroid. There were many Missile Expansions to collect, as well, throughout this game.

[edit] Metroid Fusion

In Metroid Fusion, the process for obtaining Missiles was different than in previous titles, due to the infection of Samus by the X-Parasite. Instead of obtaining them from the shoot, you had to obtain them by going to a Data Room and could collect them from the Galactic Federation there.

[edit] Metroid: Zero Mission

In Metroid: Zero Mission the process for obtaining Missiles is exactly the same as in the original Metroid game. However, you didn't start with them, but obtained them close to the start of the game. There were also many Expansions to collect in this game, as well.

[edit] Metroid Prime

In Metroid Prime, the Missiles were able to lock onto an enemy. One thing changed the Missiles in this game. That was the fact that it switched to a third-person perspective. It stayed this way throughout the Metroid Prime Series. However, sometimes the Missile can still miss even when locked on. Some enemies cannot be hurt by Missiles. Some even have a jamming effect, retorting Missiles. Each Missile Expansion obtained gave you 5 more Missiles to use, and there were many Expansions.

[edit] Metroid Prime Hunters

In Metroid Prime Hunters, the Missiles were most nearly the same as in other titles. You just used the touch screen to fire them.


[edit] Metroid Prime 2: Echoes

In Metroid Prime 2: Echoes, the Missiles were much the same as in Metroid Prime.

[edit] Metroid Prime 3: Corruption

In Metroid Prime 3: Corruption the Missiles went back to the original style, as in the first game in the series, Metroid. There were also many Missile Expansions to collect.

[edit] Metroid: Other M

In Metroid: Other M the Missiles were changed significantly. You had to aim at the screen with your Wii Remote, and lock on, and then press A to fire. Instead of just clicking a button, the process had changed. Missile Expansions also only brought up your current maximium capacity of Missiles by 1.

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Last edited by Zuidy on 16 October 2010 at 05:34
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