Metroid II: Return of Samus
From Metroid - Wiki on Neoseeker
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| Metroid II: Return of Samus | |
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| Developer | R&D1 Intelligent Systems |
| Publisher | Nintendo |
| Release Date(s) | January 20, 1992 [NA] January 21, 1992 [JP] May 21, 1992 [EU] |
| Rating | Open, K-A (Kids to Adult) |
Metroid II: Return of Samus is the second released game in the Metroid Series, but the sixth game in the series timeline. Metroid II is the first (and only) developed for the Gameboy by Intelligent Systems and R&D1.
In this portable adventure, Samus Aran is sent, by the Galactic Federation, to the Metroid homeplanet, SR-388, in an effort to exterminate the Metroids before they can be adapted as weapons by the Space Pirates. Throughout the game, Samus nearly eradicates the entire Metroid population which exist in various forms such as the common jelly-fish like to a larger lizard-like Metroid. After destroying the Metroid Queen, Samus, on her way to the planet's surface, witnesses the hatching of a Metroid which follows her to the gunship and leads to the story of Super Metroid.
Credits
| Role | Name |
|---|---|
| Producer | Gunpei Yokoi |
| Director | Hiroyuki Kimura |
| Director | Hiroji Kiyotake |
| Main Programmer | Takahiro Harada |
| Programmer | Isao Hirano |
| Programmer | Masao Yamamoto |
| Programmer | Masaru Yamanaka |
| Graphic Design | Hiroyuki Kimura |
| Graphic Design | Hiroji Kiyotake |
| Program Assistant | Yuzuru Ogawa |
| Program Assistant | Nobuhiro Ozaki |
| Sound Programmer | Ryohji Yoshitomi |
| Design | Takehiko Hosokawa |
| Design | Yasuo Inoue |
| Design | Makoto Kanoh |
| Design | Masafumi Sakashita |
| Design | Tomoyoshi Yamane |
| This game is part of the Metroid Series | ||
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| Preceded by Metroid | This is the 2nd game in the Metroid Series | Succeeded by Super Metroid |







