Luminoth Technology (research)

The Luminoth of planet Aether are highly intelligent, and this can be shown through the technology they possess. Their technologies all function around the concept of Light and Dark present in Metroid Prime 2: Echoes.

Contents

[edit] Light Beacons

[edit] Light Beacon

Light Beacons must be energized by Beam weapons fire to function, and they remain charged for a limited time. The Beacons were created when the Luminoth ran short of Light Crystals during the war. While simple to make, the Beacons were also unstable. They had to be energized periodically, and could run out of energy at critical moments. Still, any protection was better than none for the Luminoth warriors.

[edit] Nullified Beacon

Light Beacons, when covered with dark energy, cease to function for a brief time. Light energy can clear the Beacon of the dark energy. Some dark creatures will fire dark energy at Light Beacons to hinder or damage their opponents.

[edit] Energized Beacon

Energized Beacons provide better protection from Dark Aether denizens. Dark creatures are damaged or killed by the energized field. Some are killed on contact. The extra protection is not unlimited, and must be recharged by the Light Beam to remain in effect.

[edit] Super Beacon

When charged with light and dark energy at once, the Beacon becomes a symbol to the Ing. They are compelled to approach it, despite the deadly field of energy it emits.

[edit] Light Crystals

[edit] Light Crystal

Light Crystals provide protection from Dark Aether's atmosphere. They can be nullified by dark energy, or super charged by light energy. They were created by the Luminoth during the war with the Ing, and many still remain in use. Dark creatures despise the Crystals: some are injured or killed by the field they create.

[edit] Nullified Crystal

Light Crystals, when covered with dark energy, cease to function for a short time. Light energy can clear the Crystal of the dark energy. Some dark creatures will fire dark energy at Light Crystals to hinder or damage their opponents.

[edit] Energized Crystal

Energized Crystals provide better protection from Dark Aether's denizens. Dark creatures are damaged or killed by the energized field. Some are killed on contact. The extra protection is not unlimited, and must be recharged by the Light Beam to remain in effect.

[edit] Super Crystal

When charged with light and dark energy at once, the Crystal becomes a beacon to the Ing. They are compelled to approach it, despite the deadly field of energy it emits.

[edit] Lift Crystals

[edit] Light Lift Crystal

Luminoth lift platform will lower when Crystal is energized by dark-based weaponry. Used by the Luminoth forces during their war. Most still function, despite periodic abuse from the Ing.

[edit] Dark Lift Crystal

Luminoth lift platform will raise when Crystal is energized by light-based weaponry. Used by the Luminoth forces during their war. Most still function, despite periodic abuse from the Ing.

[edit] Liftvine Crystal

Darkling plantform will grow in height when crystal is energized by light-based weaponry. The Luminoth used these to navigate during their campaigns on Dark Aether. The Ing ignore the simple plant, as it is not a source of nourishment or a weapon.

[edit] Utility Crystals

[edit] Sentinel Crystal

During the war, the Luminoth used the Sentinel Crystals to monitor key areas and installations. They are incredibly durable resisting all but the most powerful of Ing attacks. U-Mos still uses the remaining Sentinel Crystals to keep a watch for Ing activity.

[edit] Dark Sentinel Crystal

The original Sentinel Crystals were durable, but they had their limits. The toxic nature of Dark Aether, coupled with constant attack from the Ing, destroyed many of them. The Luminoth responded with the Dark Sentinel Crystal. Sheathed in dark energy, it is more resistant to the atmosphere of the Ing homeworld - and the attacks of its denizens.

Last edited by Chasbene on 25 July 2010 at 19:57
This page has been accessed 453 times.