Super Metroid  (SNES)  
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START-UP ABILITIES

The abilities for "Super Metroid", check it out here, pure descriptions of each starter abilities.

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Bomb Jump
Use bombs to blast your way up. Turn into a ball and place 3 bombs quickly after the first explodes it will blast you up place another set of bombs in the air. When you fall down the second and the third will blast you back up. Repeat this to come to places you couldn't reach before.

  Item id #4424   

Bridging
Use the Ice Beam to freeze enemy's. Then you can climb onto them, to use them as a bridge ( the enemy's are frozen for just a short while so be quick). Space Jumping (Space jump required): Simply repeat pressing jump when you're somersaulting. Jump while kneeling: Simply tab the jump button while kneeling (you can also jump left or right).

  Item id #4428   

Change Your Weight
There are some creatures on SR388 which have a platform on their selves. As soon Samus stands on them they will move down because they can't hold your weight. Try to turn into a Spider Ball and then they can carry Samus


  Item id #4429   

Counter Jump
Another one of Samus' tricks. When you got hit by an enemy or spikes. you can use a counter jump. Again by simply press the jump button.

  Item id #4426   

Mid-Air Jump
When you fall off of a ledge and you didn't jump then you can jump in mid air. At every height you are, as long you haven't jumped yet. Simply press the jump button.


  Item id #4425   

Wall Hug
When you're in ball form and you're falling down quickly press down to turn into a Spider Ball. Now move towards the wall. As soon Samus hit's the wall she will hang onto the wall. This trick can save you a lot of jumping and climbing work when you fall down.

  Item id #4427   

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Super Metroid
SNES    (Apr 1, 94)
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