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METROID PRIME


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  Levels (needs to be ported to the wiki!)
ME = Missile Expansion ET = Energy Tank PBE = Power Bomb Expansion CA = Chozo Artifact BC = Beam Combo ML = Missile Launcher MB = Morph Ball MBB = Morph Ball Bombs CB = Charge Beam VS = Varia Suit BB = Boost Ball SJB = Space Jump Boots WB = Wave Beam SM = Super Missile (Beam Combo) TV = Thermal Visor SB = Spider Ball IB = Ice Beam GS = Gravity Suit PBo = Power Bombs GB = Grapple Beam XV = X-Ray Visor PBe = Plasma Beam PS = Phazon Suit Tallon Overworld: [ ] Landing Site: ME (MB) [ ] Transport Tunnel B: ME (ML) [ ] Artifact Chamber: CA (ML) [ ] Root Cave: ME (XV) [ ] Overgrown Cavern: ME (IB) [ ] Frigate Crash Site: ME (GS) [ ] Cargo Feight Lift to Deck Gamma: ET (GS) [ ] Biohazard Containment: ME (GS) [ ] Hydro Access Tunnel: ET (GS) [ ] Great Tree Chamber: ME (XV) [ ] Life Grove Tunnel: ME (PBo) [ ] Life Grove: CA (PBo) [ ] Arbor Chamber: ME (PBe) Chozo Ruins: [ ] Main Plaza: ME (BB) [ ] Main Plaza: ET (MBB) [ ] Main Plaza: ME (SM) [ ] Main Plaza: ME (GB) [ ] Ruined Nursery: ME (MBB) [ ] Ruined Gallery: ME (ML) [ ] Ruined Gallery: ME (MBB) [ ] Transport Access North: ET (ML) [ ] Ruined Shrine: ME (MBB) [ ] Ruined Shrine: ME (BB) [ ] Ruined Fountain: ME (SB) [ ] Magma Pool: PBE (GB) [ ] Gathering Hall: ME (SJB) [ ] Watery Hall Access: ME (MB) [ ] Watery Hall: ME (GS) [ ] Burn Dome: ME (MBB) [ ] Furnace: ET (MBB) [ ] Furnace: ME (PBo) [ ] Dynamo: ME (MBB) [ ] Dynamo: ME (SB) [ ] Vault: ME (MBB) [ ] Sunchamber: CA (SB) [ ] Tower of Light: BC (SB) [ ] Crossway: ME (SB) [ ] Hall of the Elders: ET (IB) [ ] Tower Chamber: CA (GS) [ ] Training Chamber Access: ME (GB) [ ] Training Chamber: ET (GB) [ ] Elder Chamber: CA (PBe) Magmoor Caverns: [ ] Lava Lake: CA (SM) [ ] Triclops Pit: ME (XV) [ ] Storage Cavern: ME (VS) [ ] Shore Tunnel: BC (PBo) [ ] Fiery Shores: ME (VS) [ ] Transport Tunnel A: ET (VS) [ ] Warrior Shrine: CA (SJB) [ ] Warrior Shrine: PBE (PBo) [ ] Magmoor Workstation: ET (SB) Phendrana Drifts: [ ] Phendrana Shorelines: ME (SB) [ ] Phendrana Shorelines: ME (PBe) [ ] Ice Ruins East: ME (SB) [ ] Ice Ruins East: ME (PBe) [ ] Ice Ruins West: PBE (PBe) [ ] Chozo Ice Temple: CA (PBe) [ ] Ruined Courtyard: ET (WB) [ ] Research Lab Aether: ME (WB) [ ] Research Lab Aether: ET (WB) [ ] Control Tower: CA (PBe) [ ] Research Lab Hydra: ME (SM) [ ] Transport Access: ET (PBe) [ ] Frost Cave: ME (GB) [ ] Gravity Chamber: ME (PBe) [ ] Quarantine Monitor: ME (GB) [ ] Security Cave: PBE (GB) [ ] Storage Cave: CA (PBe) Phazon Mines: [ ] Main Quarry: ME (IB) [ ] Security Access: ME (PBo) [ ] Mine Security Station: BC (PBe) [ ] Elite Research: ME (IB) [ ] Elite Research: CA (PBo) [ ] Elite Control Access: ME (IB) [ ] Ventilation Shaft: ET (PBo) [ ] Phazon Processing Center: ME (XV) [ ] Metroid Quarantine A: ME (XV) [ ] Fungal Hall Access: ME (PBe) [ ] Phazon Mining Tunnel: CA (PS) [ ] Fungal Hall B: ME (PBe) [ ] Metroid Quarantine B: ME (PBe) [ ] Processing Center Access: (PS)
  
  Morph Ball (needs to be ported to the wiki!)
Morph Ball Morph Ball Bombs some beetles will come charging at you. Kill them all and a bigger, plated beetle will attack. Hit it in the back a few times, and watch it drift away. Jump on the platform to the MBBs. Morph Ball Boost: In Phendrana Canyon, jump around the platforms and up to The MBB. Spider Ball: The SB rocks! Oh, speaking of rocks, in the Quarintine Cave is a rock moster. Use the thermal visor to see a glowing rock on Thaarduse’s figure. Shoot it, until the rock blows. Dodge the rocks, and the ice. After you destroy a rock, he will roll into a ball (!). Repeat until Thaardus blows up. Go to the center to find the SB Power Bombs : In the Centeral Dynamo, an invisible drone will come at you. You can’t scan it or aim at it. After you have defeated it, you will get access to a maze. In the center, you will see the PBS.
  
  Things to Remember (needs to be ported to the wiki!)
• There are rooms in the game that can help you out. The biggest help is the Save Station rooms. Enter one and you can save your progress and restore your energy. There are also some places with Map Stations, where you can download a map of your current area. There are a few stations that can refill your Missiles, too. If you go to your Gunship, you'll save, restore energy, and all ammo. • Whenever entering a new room, it's advisable to bring up your Scan Visor and poke around the room. Sure, you may be chomping at the bit for action, but you can miss very important stuff by not taking a breather and scanning (don't worry about the excessive volume of stuff to scan at the beginning, there's a lot less later on). • Combat can become hectic and complicated at first, but it's basically a matter of remembering all your abilities. When fighting a bunch of small, fast enemies (such as War Wasps), hold down the R button to try some manual shots, but keep tapping the L button to lock onto the nearest one. When facing a large or slow enemy, remember your strafing and dodging, because many of the slowest ones can shoot fast and quite straight. You'll have to be the quick, annoying one. Don't forget your Missiles.
  
  Item Faq (needs to be ported to the wiki!)
A list of how to get the items of Metroid.

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  Energy Tank Locations (needs to be ported to the wiki!)
Dont know where to find energy tanks? Go here for all your needs.

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  Bosses (needs to be ported to the wiki!)
You will face many bosses in Metroid Prime. Some you may tear apart on your first try to defeat them and other bosses will take a lot of attempts. Bosses may give you rewards such as upgrades or you will just get the satisfaction of defeating the boss.

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  Controls (needs to be ported to the wiki!)
Control Stick: Move Samus around. Up moves her forward, Down backward. Left and Right turn her in those directions. A Button: Fires Samus' Beam Weapon. If you're in Morph Ball mode, this will drop Bombs (once you get them). Once you earn the Charge Beam, hold down the A Button to charge it up, then release. B Button: Make Samus jump. If Samus has Space Jump, press again in mid-air to double jump. If Samus is in Morph Ball mode, then this will activate Boost Ball if she has it. Also, if locked-on to an enemy, pressing B will cause Samus to make a quick dodge to the side. X Button: Switches between Morph Ball mode and standard walking mode. Only works after you get the Moprh Ball. Y Button: Fires a Missile, once Samus finds them. There's a small amount of downtime between firing Missiles. If in Morph Ball mode, this will cause Samus to drop a Power Bomb (if she has them). L Button: If an enemy is near Samus' crosshair, holding down L will lock onto it. While locked-on, Left and Right on the Control Stick will allow her to strafe around the enemy. If no enemy is targeted, then holding down L and moving Left or Right will be a standard strafe. If Samus has the Scan Visor up, holding down L will allow her to analyze scannable objects. If Samus has the Grappling Beam, hold down L while pointed at an appropriate object to fire it. Release to drop. R Button: While holding this button, the Control Stick will have Samus look around as opposed to move. If in Morph Ball mode, this will activate the Spider Ball function, if Samus has it. Z Button: Brings up the Map Screen. START Button: Brings up the Pause Menus. Control Pad: Allows Samus to switch visors. See the Visors section under Items for more info. C-Stick: Allows Samus to switch beam weapons. See the Weapons section for more info.
  
  Enemies (needs to be ported to the wiki!)
A bunch of enemies who gathered here just to stop you, get ready for the hardest Metroid Prime yet.

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  Artifacts (needs to be ported to the wiki!)
These Artifacts combine to create what the Chozo call The Cipher, which opens the Artifact Chamber (which the Chozo called the Cradle), and allows access to the Impact Crater to defeat the source of the problems on Tallon.

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